Citadel Dice Game 2027: Expected Value Solution (4.25)

Citadel Dice Game 2027: Expected Value Solution (4.25)

Citadel Dice Game 2027: Expected Value Solution (4.25)

The Citadel dice expected value question — commonly reported by candidates as "How much would you pay to play a game where you are paid the pips on a fair die, but may re-roll once?" — solves to 4.25. The optimal strategy: keep any first roll of 4, 5, or 6, and re-roll on 1, 2, or 3.

What This Citadel Dice Expected Value Question Assesses

This is an optimal-stopping problem disguised as a dice game. Citadel uses it to test whether you compare the value of acting now against the expected value of waiting — the core logic of every trading decision. Candidates who answer 3.5 (the plain die expectation) reveal they ignored the option value of the re-roll.

How to Answer This Citadel Dice Expected Value Question

Work it in three steps, narrating each:

  • Step 1 — Value the re-roll. A fresh roll of a fair die has expected value (1+2+3+4+5+6)/6 = 3.5. This is your fallback: any first roll below 3.5 should be discarded.
  • Step 2 — Set the threshold. Keep the first roll if it beats the re-roll's expectation; re-roll otherwise. Since die faces are integers, keep 4, 5, 6 and re-roll 1, 2, 3. State this rule explicitly — it's the optimal-stopping decision.
  • Step 3 — Compute the total expectation. Half the time (rolls 4–6) you keep (4+5+6)/6 = 2.5 of contribution; half the time you re-roll for 3.5, contributing 1.75. Total: 2.5 + 1.75 = 4.25.

Example line: "I'd re-roll anything below 4 since the re-roll is worth 3.5, giving an expected value of 4.25 — so I'd pay up to $4.25 to play."

Common Mistakes

  • Answering 3.5. Forgetting the re-roll option entirely is the most common error — the question is testing whether you value the option.
  • Wrong threshold. Re-rolling a 4 (above the 3.5 fallback) or keeping a 3 (below it) both destroy value; the cutoff logic must be exact.
  • No bidding logic. The question asks what you'd pay — always connect the expectation back to the price, since that's the trading decision.

Candidates commonly report follow-ups that extend this game: two re-rolls, a cost per re-roll, or a biased die. The method never changes — compare the current value against the expected value of continuing — so master the one-roll version and the extensions solve themselves.

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FAQ

What if there were two re-rolls allowed? Work backwards: the last re-roll is worth 3.5, so with one re-roll left you'd keep 4+ (value 4.25), making the two-roll game worth (4.25×3 + 5 + 6... ) — compute recursively. The threshold rises with more options.

What if each re-roll costs $1? Subtract the cost from the re-roll's value: re-roll only if the expected gain exceeds $1, i.e., keep anything above 2.5 — so keep 3 through 6.

Does the answer change with an unfair die? Only the numbers change. The method — threshold equals the expected value of the re-roll — is universal.

Why do trading firms ask this? Optimal stopping under uncertainty is the skeleton of market making and options pricing. They're testing the instinct, not the arithmetic.

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